Technical Artist

ZeptoLab is looking for a Technical Artist to join our team!

We make high-quality mobile games for a global audience. Our priorities are fun, quality, and innovation. ZeptoLab games have been downloaded more than one billion times!

Role and responsibilities:

  • Create and implement 2D sprite/UI assets as well as VFX/animations matching the established Art Direction
  • Collaborate with artists and engineers to solve art-related problematics
  • Ensure art pipelines efficiency while always considering both artistic vision and technical limitations
  • Participate in the development of tools and solutions for the Art team, as well as creating documentation and providing training.


  • Expertise in Unity Game Engine (2D)
  • Strong knowledge of Adobe Photoshop
  • Deep understanding of game assets pipelines
  • Strong knowledge of Unity Animation and particle system
  • Team player mentality
  • Proactivity and creativity
  • Excellent problem-solving skills
  • Good analytical and organizational skills
  • Good communication skills - English proficiency needed
  • Have shipped at least a mobile game on Android and iOS

As a plus:

  • Experience with Spine
  • Experience scripting Shaders/C#

As a test drive of our job duties, we ask you to complete a test assignment. If the team likes your work, we will be happy to schedule an interview!

The test is:

Please, download this zipped PSD file.

1. Follow the reference from the «vehicles reference» folder and create new visual of car: body, wheels and weapon.

  • The vehicle should be recognizable and have some «personality». For example: Ice cream truck, Firefighter truck, Boat with wheels or Monster truck. It could be any idea, the main thing is to perform it in the visual style of C.A.T.S.
  • Body of the car should have the same shape as one of the reference bodies, or any other shape, that already exists in the game.
  • You can reskin one of the weapons, that already exists in the game or you can propose a new one. It could be any idea - visual is the main thing here.

2. Give life to your creation!

  • Animate the wheels and body so the machine appears to be moving forward.
  • Animate at least one of the weapons/gadget attached
  • You can add a VFX, preferably using Unity’s particle system

Please, send your work to our recruiter Nastia ( or, along with a portfolio link and CV in the same letter. If you have any questions, please don’t hesitate to contact Nastia.

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